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PTS 1.6 Patch Note

 
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shrog



Inscrit le: 19 Juin 2003
Localisation: paris

MessagePosté le: Jeu Oct 20, 2011 9:42 am    Sujet du message: PTS 1.6 Patch Note Répondre en citant

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PLEASE NOTE: These changes are very much in flux and this is an early version we wanted to get out for feedback as soon as possible. We’re aware that a number of builds are not balanced right now so please expect further tuning and changes.

CLERIC

JUSTICAR
* Just Defense: Now absorbs 50% of the Cleric’s maximum health. Removed ranks 2 and 3.
* Resplendent Embrace: Now also increases the Cleric’s maximum health by 20%.
* Thorvin’s Law: Now causes Precept of Refuge to reduce non-Physical damage by 9-18%.

MAGE

ARCHON
* Purification: Ability will no longer be available to cast, and will be greyed out, if the Mage’s target does not have a Curse debuff on them.
* Illuminate – New Ability: Illuminates the weak points on a target, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 20 seconds. Obtained after spending 14 points in Archon.

CHLOROMANCER
* Nature’s Cleansing: Ability will no longer be available to cast, and will be greyed out, if the Mage’s target does not have a Curse, Poison, or Disease debuff on them.
* Living Shell: Fixed an issue where this would not return Mana if used while Entropic Veil was active.

DOMINATOR
* Deny: Ability will no longer be available to cast, and will be greyed out, if the Mage’s target does not have a Curse, Poison, or Disease debuff on them.
* Haunting Pain: Fixed an issue where the damage or duration in the debuff tooltip would display as 0.
* Improved Charged Shield: Fixed an issue where this was not correctly affecting the damage of Charged Shield and Mass Charged Shield. Updated description to indicate that it affects Mass Charged Shield.
* Fixed an issue where Traitorous Influence and Mass Betrayal would not drain Mana or Energy if cast while a Charge-draining ability, such as Internalize Charge, was active.
* Fixed an issue where Ineptitude and Call of Spring were incorrectly affecting the ability and tooltip descriptions for Incompetence.
* Thunder Blast: Will now trigger Quick Thinking when cast.

ELEMENTALIST
* Swarming Flames: Reduced cooldown to 2 minutes.
* Velocity: Now has a 100% chance to debuff enemies hit by Crystalline Missiles.
* Elemental Fury – New Passive Ability: Successful critical hits by the Mage’s Elemental pet will increase the Mage’s Spell Power by 15 for each point spent in Elementalist at 40 and above. This buff has a 15 second duration. Obtained after spending 40 points in Elementalist.
* Planar Expansion: The damage bonus now affects Earth Elemental pets in addition to the currently affected Air and Water Elementals. Now increases Elemental pet damage by an additional 2% for each point spent in the Elementalist soul above 31.

NECROMANCER
* Mass Grave: Reduced cooldown to 2 minutes.
* The Skeletal Knight’s Bone Shatter ability will now force enemies it successfully taunts to attack the pet for 3 seconds, in addition to its previous effects.
* Deadly Collusion – New Passive Ability: Successful Critical Hits by single target spells will increase your Undead pet’s Attack Power and Spell Power by 30 for each stack of Deathly Calling on the affected target. Attack and Spell Power boost lasts for 15 seconds. Ability is gained after spending 40 points in Necromancer.
* Epidemic – New Passive Ability: Successful Critical Hits by the Mage’s Undead pet will reduce the casting time of the Mage’s next Plague Bolt within 10 seconds to instant-cast. Obtained after spending 44 points in Necromancer.

PYROMANCER
* Due to the below changes, characters with Soul Points spent in Pyromancer will receive a free Soul respec.
* Fire Storm: Now deals damage every 1 seconds, down from 2 seconds previously. Damage per tick has been reduced so that the total damage of the full channel has not changed. It will no longer deal damage immediately upon casting. Duration of the total channel has not been changed.
* Glyphs of Power: Updated the buff tooltip to match the ability description, indicating that it only buffs the Mage’s Fire damage.
* Smoldering Power: Fixed an issue where this would not consume Charge if used while Internalize Charge was active.
* Fiery Concentration: Now reduces the amount of pushback suffered while casting single-target spells by 33-100%.
* Improved Smoldering Power: Combined into the base Smoldering Power ability, removed the Improved Smoldering Power ability.
* Burning Bonds: Now instant-cast.
* Improved Burning Bonds: Removed.
* Unbreakable Bonds: Now requires points spent in Burning Bonds.
* Backdraft: No longer has Fire Storm as a prerequisite to obtain.
* Fire Shield: Now a single-point branch ability.
* Improved Flame Jet: Now a two-point branch ability.
* Heat Wave: No longer reduces the global cooldown.
* Spark – New 5-point branch ability: Reduces the Mage’s global cooldown by 0.1-0.5 seconds. Unlocked after spending 20 points in Pyromancer.
* Ignition: Now reduces the casting time of non-Fire spells by 1-5%, in addition to its original effect.
* Philosophy of Flame – New branch ability: Increases the Mage’s maximum Charge by 5-10. Unlocked after spending 10 points in Pyromancer.
* Burning Fury – New branch ability: Each time the Mage fails to critically hit a target with a single-target spell, they gain a 15 second stacking buff. This buff increases their Spell Critical Hit chance by 3% per stack. A successful critical hit on a target will consume all stacks. Unlocked after spending 5 points in Pyromancer.
* Combust: Renamed to Improved Combustion.
* Glyphs of Power: Now increases all spell damage instead of only Fire damage.
* Improve Combustion: Now appears in the combat log as its own ability, no longer attributing the damage to Fireball and no longer deals damage based on how much damage Fireball does. Now increases the chance for Fireball to proc Combust again on the target by 10-30%.
* The Combust damage-over-time effect now deals damage as soon as it is applied, and every second after. This is decreased from the previous 2-second interval.
* Fireball: Now has a base 20% chance to proc a Combust damage-over-time effect on the target.
* Countdown: Damage now increased by 5% for each stack of Combust on the target.
* Improved Flame Bolt: The buff effect now increases all spell damage by 10% instead of just Fire.
* Wildfire: Now gives Flame Bolt a 33-100% chance to proc Combust on the target, in addition to its previous effects.
* Pyromancer’s Armor: The chance for this ability to proc is now increased by 1% per point spent in Pyromancer above 40.
* Withering Flames: Now deals Fire damage and applies a stack of Combust each second while channeling. Withering Flames damage is increased by 20% for each stack of Combust on the target.

STORMCALLER
* Due to the below changes, characters with Soul Points spent in Stormcaller will receive a free soul respec.
* Hypothermia: Increased the duration of the Hypothermia debuff to 15 seconds. Duration of the Snare effect is unchanged.
* Building Storm, Favorable Conditions: Abilities removed.
* Storm Shard – New Ability: Tier 3 branch ability with 3 ranks. Gives your Air spells a 33-100% chance to make your next Icicle cast within 10 seconds an instant cast, and gives that Icicle a 100% chance to critically hit with increased critical hit damage bonus of 100%. Cannot occur more than once every 10 seconds.
* Lightning Conductor: Now causes Electrocute, Thunderbolt, Raging Storm, and Forked Lightning to deal 10-30% more damage if the target is suffering from Hypothermia.
* Watertouched Soulstone: Fixed an issue where this was not correctly working with AoE abilities.
* Lightning Rod: Now reduces the pushback caused by damage attack by 50-100% while casting area effect spells.
* Eye of the Storm: Damage increased.
* Icicle: Damage increased.
* Permafrost: Ability removed.
* Severe Weather – New Ability: Increases damage done by area effect spells by 10-20%. Tier 5 branch ability unlocked after spending 20 points in Stormcaller.

WARLOCK
* Devouring Shadows: Now deals damage every second, down from 2 seconds previously. It will no longer deal damage immediately upon casting. The duration of the channel has not been changed, but the damage and charge generation per tick has been adjusted to maintain the same overall damage and charge from a full channel of the ability.
* Neddra’s Influence: Now increases both Death and Fire damage dealt by damage-over-time spells.
* Improved Warlock Armor: Renamed to Improved Mage Armor. Now increases the Mage’s damage by 2-10% when they have any Mage Armor buff active. Updated icon.
* Void Decimation – New Passive Ability: Increases the Mage’s Void Bolt damage by 1% for each of their Death damage-over-time spells affecting the target. This bonus increases by an additional 1% for each point spent in Warlock above 40. Obtained after spending 40 points in Warlock.

ROGUE

BARD
* The requirement where players can only have 1 Fanfare per Bard has been removed – the Bard can now buff the entire group with all 3 Fanfares.
* Coda of Jeopardy – New Ability: Unlocked at 14 points in Bard. Plays a Coda that uses Combo Points to put the enemy in jeopardy, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 30 seconds. Additional damage taken increases with Combo Points. This ability is similar to the Warlord’s Spotter’s Order.
* Extended Grief: Ability now also increases the duration of Coda of Jeopardy.

BLADEDANCER
* Weapon Barrage: No longer turns on auto attack which causes Incapacitate and Lost Hope to break.

MARKSMAN
* Electrified Munitions, Silver Tip Munitions, Vampiric Munitions: No longer have a 1 second internal cooldown when using AE attacks. The proc chance is reduced for AE attacks based on the number of targets affected. For example, Electrified Munitions has a proc chance of 100% on a single target. Using Fan Out that affects 2 targets will reduce the proc chance to 50%. On 5 targets, the proc chance is reduced to 20%.

RIFTSTALKER
* Due to the below changes, characters with Soul Points spent in Riftstalker will receive a free Soul respec.
* Guardian Phase: Now gives the Rogue a chance to deflect attacks, reducing their damage taken based on their deflect rating. Deflect rating is increased by Dexterity.
* Annihilate: Now unlocks with 2 points spent in Riftstalker. No longer grants an Attack Power buff. Additional rank added.
* Guarded Steel: Now unlocks with 6 points spent in Riftstalker. Changed to a passive ability. Increases armor by 30% after using Annihilate, lasts for 30 seconds.
* Blighted Steel – New Ability: Unlocks with 8 points spent in Riftstalker. Increases Attack Power by 15% after using Annihilate, lasts 30 seconds.
* Rift Guard: Changed to a passive ability. All Plane Shift abilities and Annihilate trigger Rift Guard, absorbing 15% of all incoming damage for up to 50% of the Rogue’s current maximum health. Lasts for 30 seconds.
* Rift Barrier: Functionality changed. 20-60% of the damage Rift Guard absorbs is reflected back on the attacker.
* Shadow Guard: Functionality changed. Reduces Physical damage taken by 1-5%. For every 400 points of base Armor, you take 1% less Physical damage, up to a maximum of 20% reduction.

WARRIOR
* Spell interrupt shared cooldown has been increased to 8 seconds to match interrupt ability cooldowns.

CHAMPION
* Having both Overrun and Blitz for Bull Rush no longer double-dips on diminishing returns.

PALADIN
* Aggressive Block: Tooltip no longer references this ability being modified by Strength, which it isn’t.
* Aggressive Guardian: In addition to increasing the threat generated, now also increases the threat generated from Retaliation abilities, modified further by Endurance.
* Touch of Life: Cooldown reduced to 5 minutes.
* Preservation: Cooldown reduced to 5 minutes.
* Improved Reverent Protection: Now increases Reverent Protection by 10-20% plus an additional 0.02/0.04% per point of Endurance.
* Hardened Will: In addition to the base 3-9% Magic mitigation, now also increases Magic mitigation by 0.12-0.35% per point spent in Paladin above 30.
* Impassable Guard: Now also reduces non-Physical damage by 15%. No longer blocks spells.
* Scales of Justice: Threat generated has been increased significantly.
* Sweeping Strike: Shifted to more of a threat-generation role. Threat generated has been increased significantly, the number of targets it hits increased to 10, cooldown reduced to 10 seconds, and no longer requires a target to be used. Because of these changes, the damage has been reduced slightly.

REAVER
* Increased the threat generated from all Reaver damage over time abilities.
* Power from the Masses: Fixed a bug causing all points spent in this ability to cause the same percent chance to trigger.
* Sinister Intent: Threat enhancement is now modified by Endurance.
* Crest Mastery: In addition to the 3-9% Magic mitigation, now also increases Magic mitigation by 0.12-0.35% per point spent in Reaver above 30.
* Wasting Away: Ability changed – Successfully hitting with Soul Sickness, Blood Fever, or Necrotic Wounds reduces the damage that the target does to you by 3% per stack for 5-15 seconds. Applies separately for each ability to a total of 9%.
* Flesh Rot: No longer reduces chance to hit on the target. Now reduces the damage the target deals to the Reaver by 2% when under the effect of Flesh Rot. Value is increased based on the number of Reaver damage over time abilities the target has on it, to a maximum of 5.
* Cyclone Strike: Shifted to more of a threat-generation role. The threat generated has been increased, the number of targets it can hit is now 10, cooldown increased to 10 seconds, Power cost has been increased, now generates an Attack Point, and no longer counts as a Finisher ability.

RIFTBLADE
* Surging Energy: Fixed a bug causing 1 point in this ability to reduce the Power cost of the next ability by 75% instead of 25%.

VOID KNIGHT
* Fixed a bug causing Efficient Conversion to not properly alter the Power cost of certain abilities.
* Fixed a bug where damage shields such as Warlock Armor would trigger the counter on Fusion of Flesh, but not trigger the heal.
* Fusion of Flesh: Fixed a bug causing this to stick around after death.
* Surge: Now generates threat to nearby enemies when using Pact generating abilities. Due to this change, the damage of Discharge, Tempest, and Unstable Reaction have been increased slightly to make up for the loss of the increase Surge previously gave them.
* Rift Summon: Now acts like a taunt. Due to its high point requirements and long cooldown, it does not share an internal cooldown with other single-target taunts.
* Discharge: Significantly increased threat caused by this ability.
* Singularity: Damage reduction is reduced from 50% to 35% but now reduces all incoming damage, not just Magical.
* Accord of Emptiness: Damage reduction lowered, now also grants the Void Knight a Pact every 10 seconds.
* Ravenous Defense: No longer increases Armor. Reduces incoming damage, with the reduction amount increased with additional points spent in Void Knight.
* Ravenous Strength: Now increases Strength based on how many points you’ve spent in Void Knight.
* Tempest: Shifted to more of a threat-generation role. Threat generated has been increased, cooldown reduced to 10 seconds, and no longer requires you to have a target to use it.

WARLORD
* Spotter’s Orders is no longer a Call and no longer generates threat from Battlefield Awareness.
* Locked Down: Cooldown reduced to 30 seconds.
* Dramatic Presence: Now increases the self-effects of all Calls and Commands.
* All Aspects have been increased to meet their previous numbers due to the change to Dramatic Presence.
* Killing Field: Threat generation has been significantly increased.
* Battlefield Awareness: Threat generation rebalanced to fit into an intended role as an ambient threat generator. New burst-threat generators have been added to other abilities.
* Promise of Steel: Shifted to more of a threat-generation role. Threat generated has been increased, number of affected targets increased to 10, cooldown increased to 10 seconds, damage slightly reduced, and no longer requires a target to be used.

ITEMS
* Pulverizing Stonesource and Igneous Stonesource were giving an incorrect amount of Spell Critical Hit bonus and have been corrected.

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Njordhr



Inscrit le: 10 Sep 2005

MessagePosté le: Jeu Oct 20, 2011 5:30 pm    Sujet du message: Répondre en citant

Je crois que je vais respé tous les jours avec la mage pour tester tout ca Smile

Actuellement il n'y a que 3 spé valables en pve dps ( warlock/necro, pyro/elem et tempestaire/elem)

et la toutes les ames 51 pourraient être correctes. miam.

maintenant, STP monsieur trion, donne nous un 6ieme, un 7ieme voir un 8ieme Rôle Smile

Xalyste me donne 50+ pp toutes les semaines, j'ai de quoi payer les rôles Smile
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Faucon



Inscrit le: 20 Juin 2003
Localisation: Cogolin 83

MessagePosté le: Jeu Oct 20, 2011 6:09 pm    Sujet du message: Répondre en citant

lol Njo Very Happy
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En cours:XCOM 2 [*][list]
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tontonUB



Inscrit le: 24 Juil 2003

MessagePosté le: Lun Nov 07, 2011 5:17 pm    Sujet du message: Répondre en citant

un peu d'infos sur le contenu du T2 harmo. planaire.

http://rift.mmosite.com/patch1.6/peeping_upon_planar_attunement_tier2.shtml
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Atthis



Inscrit le: 20 Juin 2003
Localisation: Entre la Marne et le bois de Vincennes ;-)

MessagePosté le: Lun Nov 07, 2011 6:50 pm    Sujet du message: Répondre en citant

Merci pour les infos !

Citation:
maintenant, STP monsieur trion, donne nous un 6ieme, un 7ieme voir un 8ieme Rôle Smile

je suis bien d'accord !!!!

bon, je jouais pu le pyro, mais la va falloir tout retester !!!
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lebatteurfou



Inscrit le: 28 Aoû 2006
Localisation: Annecy // Grenoble

MessagePosté le: Lun Nov 07, 2011 8:28 pm    Sujet du message: Répondre en citant

Citation:
WARLORD
* Spotter’s Orders is no longer a Call and no longer generates threat from Battlefield Awareness.


Et là, c'est le drame pour 90% des tanks war ...
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"Un try vaut mieux que 2 tu l'auras"
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Touya



Inscrit le: 20 Juin 2011

MessagePosté le: Lun Nov 07, 2011 8:38 pm    Sujet du message: Répondre en citant

Citation:
Et là, c'est le drame pour 90% des tanks war ...


Mais grave ! Du coup va falloir taper un peu moins fort dans un premier temps que je retrouve un équivalent d'aggro Smile
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lebatteurfou



Inscrit le: 28 Aoû 2006
Localisation: Annecy // Grenoble

MessagePosté le: Lun Nov 07, 2011 8:54 pm    Sujet du message: Répondre en citant

il reste l'appel aux armes ou l'appel au retranchements si tu as pris 16 points en warlord.

Et vu le nerf le la spé VK a bas investissements, mais je peux oublier ma 22VK/32pal/12WL Sad ...
reste plus qu'à découvrir quel spé sera à la mode.
Surement une deep WL je pense
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Touya



Inscrit le: 20 Juin 2011

MessagePosté le: Lun Nov 07, 2011 9:01 pm    Sujet du message: Répondre en citant

Bah c'est surtout que Spotter’s Orders n'a pas de CD tandis que les autres ont 15s Smile
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Salawya



Inscrit le: 14 Juin 2011
Localisation: BREST

MessagePosté le: Mer Nov 09, 2011 12:02 pm    Sujet du message: Répondre en citant

Par contre, on va peut-être avoir plus de tanks clercs
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tontonUB



Inscrit le: 24 Juil 2003

MessagePosté le: Dim Nov 13, 2011 8:53 am    Sujet du message: Répondre en citant

les essences de la 1.6.
http://dulfycleric.wordpress.com/2011/11/11/new-1-6-lesser-essences-updated/

edit: un lien qu'il est plus mieux bien tiptop moumoutte
http://rift.mmosite.com/patch1.6/lesser_planer_essence_changes.shtml
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Dernière édition par tontonUB le Dim Nov 13, 2011 8:58 am; édité 1 fois
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tontonUB



Inscrit le: 24 Juil 2003

MessagePosté le: Dim Nov 13, 2011 8:54 am    Sujet du message: Répondre en citant

et pour les feignasses qui regardent pas le menu de droite, le set T2,75 achetable avec des planarites / pierres de sources gravées

http://dulfycleric.wordpress.com/2011/11/11/new-1-6-armor-for-soloerscasuals/
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tontonUB



Inscrit le: 24 Juil 2003

MessagePosté le: Dim Nov 13, 2011 4:10 pm    Sujet du message: Répondre en citant

set wawa T2,75, stats identiques au stuff raid T1 à 1 ou 2 points près:

http://img856.imageshack.us/img856/1628/pqwar.jpg
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tontonUB



Inscrit le: 24 Juil 2003

MessagePosté le: Mar Nov 15, 2011 2:45 pm    Sujet du message: Répondre en citant

du craft et des goodies :
http://www.riftjunkies.com/2011/11/14/getting-ready-for-1-6-kelari-expedition-quartermaster/#more-11518
http://www.riftjunkies.com/2011/11/14/getty-ready-for-1-6-reputation-quartermaster/#more-11491
http://www.riftjunkies.com/2011/11/14/getting-ready-for-1-6-new-planar-lesser-essences/#more-11480
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pyrotesse



Inscrit le: 23 Fév 2011

MessagePosté le: Mar Nov 15, 2011 4:20 pm    Sujet du message: Répondre en citant

Merci Tonton Smile

N'hésite pas si tu as d'autres liens Smile.
Ca me permet de faire ma pause boulotrift !

George
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tontonUB



Inscrit le: 24 Juil 2003

MessagePosté le: Mar Nov 15, 2011 5:51 pm    Sujet du message: Répondre en citant

pyrotesse a écrit:
Merci Tonton Smile

N'hésite pas si tu as d'autres liens Smile.
Ca me permet de faire ma pause boulotrift !

George


bitte schön, ça fera 1500 platines et 500 marks !
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